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Xsi modtools free translate
Xsi modtools free translate





xsi modtools free translate

I followed part of the tutorial here : … p_Creation the texturing part. the problem is that skull doesn't have u.v maps. make a belt buckle out of it, and earrings. and the plan is to merge it to the grey fury's trbs. open xsi open the texture editor window in XSI, go to edit : stamp UV mesh, save it as image, tga for example this image will have the uv map lines drawn on it, u can use it in photoshop to better guide u, (u can make it a layer and draw over it like we did before.) so i had to see them in game.Īnother trick. i couldn't view the 2 parts at the same time in xsi. When done do same for other parts, when u have 2 body parts i usually convert them to oni and test them in game, for example aligning the line of the zipper on mid and chest of casey. also keep in mind there's a limited number of undos in photoshop ( u cna change the limit in preferences) (if u reached something satisfactory but u still want to try something different, backup the image file. everytime u want a preview just merge the layers, save the image as tga and take a look at XSI, if u like it undo the merge and coninue ur work, if u don't like keep undoing and try something different. Go back to photoshop undo the merge layers, continue ur work using the old texture to guide you. Merge down the 2 layers and save as tga with same name, switch to XSI, u'll see the change on the chest u can color the whole layer on top, with a single color, in hayate i colored it red, now decrease the opacity of that layer, the background pops up from behind it trace the lines the shadows on the new layer when done set the opacity 100%

xsi modtools free translate

Now go back to photoshop, we duplicated the background and there's a layer on top of it. select the chest, select textured decal, and in the texture editor in XSI, (Alt 7) select import clip then browse to hayatechest.tga and open it, now u see the chest texture on the chest body part in XSI. keep in mind to keep original proportionality of the image, example 128圆4 -> 512x256Īlso load the TRBS u are working on in XSI. u can resize the image depending on the level of detail u want t add, for chest and head i use 256x256, for tctf hd i used 512x512 on chest. i duplicate the background layer that way u have something to compare it to. I extracted that chest texture and named it hayatechest and loaded it in photoshop. Let's take an example hayate's chest which is from a male cop. I use photoshop for the texture editing a free alternative is Gimp. then check that xml to know what's the name of the head texture. The head came from a scientist : so know which scientist it is. I've been asked for some tips for texturing the characters so here are some that i use.ġ- You must know which body parts u are using from which character.







Xsi modtools free translate